Kujuroku [九十六 - くじゅろく, lit. “Ninety-six”] is a type of fishing game that was attested to be played in the Akehama Town, in Ehime Prefecture of Japan.
The name comes from the par score of the game: 96 points.
It was played using Daini, which is a 40-card deck with only 1 suit: Coins. It bears a similar structure to Kabufuda, except that Daini has three special cards (1, 3, and 4) while Kabufuda only has two (1 and 4). Depending on the manufacturer of the deck, it may have either one or two jokers: the Oni-fuda (Demon card) is most common, while the Jizo-fuda (Buddha card) is usually omitted.
The game shares the same gameplay as Hana-Awase, and is attested to be played by 4 people, with 3 people participating in each round at once. (Of course, it is possible to play the game with 3 players only)
NAME | Description | Number of cards in deck |
---|---|---|
I-tsun | Special “1” | 1 |
Bakatsun | Normal “1” | 3 |
Ni | “2” | 4 |
Bakasan | “3”* | 4 |
I-shi | Special “4” | 1 |
Bakashi | Normal “4” | 3 |
Go | “5” | 4 |
Roku | “6” | 4 |
Hichi | “7” | 4 |
Hachi | “8” | 4 |
Ku | “9” | 4 |
Doh | “10” | 4 |
Oni/Gaji | “Demon” | 1 |
Jizo | “Buddha” | 1 |
40 cards plus the Oni-fuda (demon card) of the Daini deck are used, for a total of 41 cards.
Since the special “3” is not treated differently in this game, you may also use a Kabufuda deck, and add the blank card as the wild card.
You may also use a Hanafuda deck if you are familiar with the month sequence of the cards.
Chips may be useful for keeping track of the players’ winnings. 30 chips per player is recommended (total of 120 chips).
No method is stipulated for choosing the initial dealer. A method based on hanafuda games involves each player drawing a card from the deck, and the number sequence determines the seating order of the players, and the player with the lowest number becomes the dealer.
In the event of a tie, the special card is considered the lower card. If both cards are normal cards, then the players re-draw.
Once the seating arrangement is decided, players sit around a table in order counter-clockwise around the table:
Dealer > 2nd > 3rd > 4th(out)
Only the first 3 players participate in the round; the 4th player waits until the dealer loses its dealer status.
The 3rd player shuffles the deck, and the 2nd player may choose to cut it.
The dealer then deals 6 cards to each player’s hand, and 6 cards face-up to the table. The remainder of the deck is placed face-down to form the draw pile.
The attested method of dealing is as follows:
If the Oni-fuda is dealt on the field, dealer takes it and one card on the field of the dealer’s choice into their capture pile.
If there are 3 cards of the same number on the field, the dealer takes 2 of those 3 cards and puts them in their capture pile.
If 4 cards of the same number are dealt to the table, then a misdeal is declared (since these 4 cards are impossible to capture); In this case, the cards are thrown in, shuffled again, and re-dealt.
The core gameplay is identical to Hana-awase, except that instead of matching flowers, numbers/courts are being matched instead.
The round ends either when a player forms a Dekiyaku, or if all players run out of cards in hand.
Since there are a total of 18 cards in all players’ hands and only 17 cards on the draw pile, the last player to play a card from their hand no longer draws a card from the draw pile.
The Oni-fuda is considered a wild card in the game. It can be used to capture any card on the field, regardless of number.
If dealt on the field, dealer takes it and one card on the field of the dealer’s choice into their capture pile.
If a player has it in hand, they may use it to capture a card on the field during any of their turns. However, it is not allowed to discard it on the field without capturing.
If it was drawn from the draw pile, it must be used to capture a card on the field.
If the field is empty:
Once the Oni-fuda has been discarded onto the field, after the player’s turn ends, the Oni-fuda is removed from the game for the remainder of the round.
At the end of the round, if all players run out of cards in hand, and the Oni-fuda was used to capture a card, then the card remaining on the field that has the same number as the one captured by the Oni-fuda automatically belongs to the player who has the Oni-fuda.
Even if this remaining card is still not captured or has not yet appeared on the field, once the type and number of this card has been confirmed, it is treated as if the player already has it. So if this card can complete the player’s Dekiyaku, and the player captures all the other cards, then technically the player forms the Dekiyaku and the round ends.
If a player forms a yaku, the round ends immediately, and the player receives chips from the other 2 participating players.
You may choose any one of the following Dekiyaku Set Configurations, prior to playing the game.
Note that Configuration B and C use the Special “3” card, so they cannot be played using a Kabufuda deck.
NAME OF YAKU | Composition | Value (in Chips) |
---|---|---|
Shi Yaku | Four "4"s | 4 |
San Yaku | Four "3"s | 6 |
Danjoo | Oni-fuda + I-tsun + I-shi | 8 |
Shi-Dan | Four "4"s + Oni-fuda | 12 |
Shi-Dan-San | Four "4"s + Oni-fuda + Four "3"s | 18 |
NAME OF YAKU | Composition | Value (in Chips) |
---|---|---|
Shi Yaku | Four "4"s | 4 |
San Yaku | Four "3"s | 6 |
Danjoo | Oni-fuda + Special “3” + I-shi | 8 |
Shi-Dan-San | Four "4"s + I-tsun + One Baka-tsun + Four "3"s | 18 |
NAME OF YAKU | Composition | Value (in Chips) |
---|---|---|
Shi Yaku | Four "4"s | 4 |
San Yaku | Four "3"s | 6 |
Danjoo | I-tsun + Special “3” + I-shi | 8 |
Shi-San | Four "4"s + Four "3"s | 10 |
Shi-Dan | Four "4"s + I-tsun + Special “3” | 12 |
Dan-San | Four "3"s + I-tsun + I-shi | 14 |
Shi-Dan-San | Four "4"s + I-tsun + Four "3"s | 18 |
NAME OF YAKU | Composition | Value (in Chips) |
---|---|---|
San Shima | Four "3"s | 10 |
Danna | I-tsun + I-shi | 15 |
Nejikomi | Four "3"s + I-tsun + I-shi | 30 |
Each player’s total card points are then counted.
(The total card points in the deck is 300.)
There was a theory that the game was initially played without Oni-fuda, which reduces the total card points to 288. When divided by 3 players, it gives the score of 96, which is the par score used in this game.
Depending on the player’s card score, the player either wins or loses chips.
The minimum score a player must reach during a round is 96 points. Any score below 96 causes the player to lose chips.
SCORE | Chips won |
---|---|
116 and above | +3 |
106-115 | +2 |
96-105 | +1 |
86-95 | -1 |
76-85 | -2 |
75 and below | -3 |
Due to the fact that the par score is not equally set, there will be an excess or deficiency in points settled. The following describes how to deal with these situations:
The winner of the round or the player with the highest card score does not automatically become the dealer for the next round; It depends on whether the dealer manages to win the round or not:
The game continues until all players have had their chance to be a dealer in the game and have lost their dealer status.
The player with the most chips wins the game.
This variant was based on a presumed restoration of the rules of the game by Nobuaki Takerube.
In this variant, the Jizo-fuda is included in the deck as different wild card in the game, as a counter to the existing Oni-fuda card. In this case, the number of cards in the deck is 42.
Since a lot of Daini decks didn’t include the Jizo-fuda, the blank card can be used in its place.
Since there are 42 cards in the deck, the last player to run out of cards still gets to draw a card from the draw pile.
Unlike the Oni-fuda, which is used to capture any card on the field, the Jizo-fuda cannot capture any card except the Oni-fuda. Instead, it is taken on its own.
If Jizo-fuda is dealt on the field, dealer takes it into their capture pile.
If both Jizo-fuda and Oni-fuda are dealt on the field, dealer takes it and the Oni-fuda into their capture pile (the dealer doesn’t get to take any other card from the field).
If a player has it in hand, they may put it on the field without capturing anything.
If it was drawn from the draw pile, it must be put on the field without capturing anything.
After your turn ends, the Jizo-fuda card goes to your capture pile.
“If an Oni and a Jizo meet in the field, the Oni’s power will be subdued by the Jizo.”
-If both Jizo-fuda and Oni-fuda are dealt on the field, dealer takes it and the Oni-fuda into their capture pile (the dealer doesn’t get to take any other card from the field).
-If you used the Oni-fuda from your hand to capture a card on the field, and then you drew a Jizo-fuda from the draw pile, then the card captured by the Oni-fuda remains on the field (you do not take it). Instead, the Oni-fuda is captured by the Jizo-fuda.
-Also, if the field is empty, and you discarded the Oni-fuda from your hand onto the field, and then you drew a Jizo-fuda from the draw pile, then the Oni-fuda is captured by the Jizo-fuda.
-Likewise, if you discarded the Jizo-fuda from your hand onto the field, and then you drew an Oni-fuda from the draw pile, then the Jizo-fuda is captured by the Oni-fuda.
The card points are the same, except: