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Chunchun (チュンチュン) is a Hanafuda game for three to seven players, played in the Okayama prefecture in the San’yo region of Japan. It is a simplified version of Hachi-Hachi.
The game is for up to 7 players, but only 3 players can participate in the round. It is probable that the same or similar Drop-out system used in Hachi-hachi is also used in this game. (NEEDS MORE DOCUMENTATION)
Value (in kan) | Name | Description |
---|---|---|
¶ Group A: Set Teyaku |
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4 | Three Pairs 喰付 [くっつき, kuttsuki] (lit. sticky?) |
Three pairs of cards- a pair being two cards from the same month. |
¶ Group B: Chaff TeyakuNote: For the purposes of these teyaku, all Willow cards are considered Chaff, as opposed to their usual value. In particular, the Willow Ribbon is not considered a Ribbon. |
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3 | One Ribbon 短一 [たんいち, tan’ichi] |
One Ribbon card, six Chaff. |
3 | One Animal 十一 [といち, toichi] |
One Animal card, six Chaff. |
3 | One Bright 光一 [ぴかいち, pikaichi] |
One Bright card, six Chaff. |
4 | Empty Hand 空素 [からす, karasu] |
Seven Chaff cards. |
The teyaku within each group are mutually exclusive, meaning that each player scores for their single most valuable teyaku in each of Groups A and B. In order to claim their teyaku, a player must reveal all the relevant cards from their hand:
The round ends as soon as a Dekiyaku is formed.
Value (in kan) | Name of Yaku | Composition |
---|---|---|
12 | Five Brights 五光 [ごこう, gokou] |
|
10 | Four Brights 四光 [しこう, shikou] |
|
10 | Seven Ribbons 七短 [ななたん, nanatan] |
Any 7 Ribbon cards, excluding the Willow Ribbon. |
7 | Poetry Ribbons 赤短 [あかたん, akatan] |
The three Poetry Ribbons: |
7 | Blue Ribbons 青短 [あおたん, aotan] |
The three Blue Ribbons: |
7 | Chunchun チュンチュン [ちゅんちゅん, chunchun] |
The Geese and the Boar: |
If no player has managed to form any dekiyaku, then the players count the point values of the cards in their score pile to determine the winner.
The card values used in Chunchun are slightly different from those used in Hachi-Hachi. The Bush Warbler and the Deer* are considered Brights instead of Animals, the Yellow Paulownia Chaff is considered an Animal, and all other Chaffs are worth 0 points.
Card Type | Value | Number in Deck |
---|---|---|
Bright | 20 | 7 |
Animal | 10 | 8 |
Ribbon | 5 | 10 |
Chaff | 0 | 24 |
*Some people use the Boar as a Bright instead of the Deer.
The card scores are calculated in the same manner as in Hachi-hachi, except the par value is 90 points.
Before scoring is calculated, however, there are three special Yaku that need to be checked for. These unique situations cancel all other forms of scoring, including teyaku payments.
Case | Description |
---|---|
All Eights | All Eights [総八 - そうはち, souhachi] occurs when every player has captured exactly 90 card points. In this situation, the dealer claims 10 kan from each opponent. The dealer is the winner of the round, and remains dealer for the next. |
Double Eights | Double Eights [二八 - ふたはち, futahachi] occurs when a single player scores at least 80 above the par value, i.e. when they capture 170 or more total card points. This player takes 10 kan from each opponent, plus 1 additional kan for every point above 170. This player is the winner of the round, and becomes the dealer for the next. |
Sixteen Chaff | As its name implies, Sixteen Chaff [素十六 - すじゅうろく, sujuuroku] occurs when a player has managed to capture at least 16 Chaff cards (for this purpose, all Willow cards count as Chaff). This player takes 12 kan from each opponent, plus an additional 2 kan for every Chaff card in excess of 16. They will be the winner of the round, and become the dealer for the next. |
If the Sixteen Chaff situation occurs together with either All Eights or Double Eights, then the latter take precedence.